GSX became the GEM VDI, responsible for basic graphics and drawing. VDI also added the ability to work with multiple fonts and added a selection of raster drawing commands to the formerly vector-only GKS-based drawing commands. VDI also added multiple viewports, a key addition for use with windows.
A new module, GEM AES (Application Environment Services), provided the window management and UI elements, and GEM Desktop used both to provide a Mac-like GUI. The 8086 version of the entire system was first demoed at the November 1983 COMDEX, and shipped as GEM/1 on 28 February 1985.
At this point Apple Computer sued DRI in what would turn into a long dispute over the "look and feel" of the GEM/1 system, which was in fact an almost direct copy of the Macintosh. This eventually led to DRI being forced to change several basic features of the system. While Apple would later go on to sue other companies for similar issues, they lost all such cases in the future.
The resulting "lawsuit friendly" GEM/2 allowed the display of only two fixed windows on the "desktop" (other programs could do what they wished however), changed the trash can icon, and removed the animations for things like opening and closing windows. It was otherwise similar to GEM/1, but also included a number of bug fixes and cosmetic improvements.
The last commercial release was GEM/3 which had speed improvements and shipped with a number of basic applications. Commercial sales of GEM ended with GEM/3, the source code was subsequently made available to a number of DRI leading customers.
GEM/4 included the ability to work with Bézier curves, a feature still not common outside the PostScript world. The version was produced specifically for Artline a drawing program from CCP. The system also included changes to the font management system, which made it incompatible with the likes of Timeworks Publisher.
Another version of GEM called GEM/5 was produced by GST for Timeworks Publisher 2.1. It contained an updated look with 3D buttons, font scaling on the fly was included. It came complete with all the standard 3.1 tools. This version was produced from GEM 3.13 with only the Bezier handling moved taken from GEM 4.
At the same time the GEM Desktop itself was spun off as a product known as ViewMAX which was used solely as a file management shell under DR-DOS. In this form the system could not run other GEM programs. This led to the odd situation where you could have a number of applications (including ViewMAX) all with their own copy of the GEM system inside of them, all taking up memory. Of course this was actually rare, as there were not that many GEM programs.
In these forms GEM survived until DRI was purchased by Novell and all GEM development was cancelled.
Throughout this time DRI had also been working on making the GEM system capable of multitasking. This started with X/GEM based on GEM/1, but this required use of one of the multitasking CP/M based operating systems. GEM/XM was an updated version of GEM/2 which allowed multitasking and the ability to run DOS programs in shell windows (as Windows does today). None of these saw the light of day, but the GEM/XM code is now available in the public domain.
Lee Lorenzen had left soon after the release of GEM/1, when it became clear that DRI had no strong interest in applications development. He then formed his own company with another of the GEM developers, Dan Meyer, and started Ventura Software. They developed Ventura Publisher, which was later marketed by Xerox (and eventually to Corel), which would go on to be a very popular desktop publishing program for some time.
Atari licensed GEM/1 and CP/M 68k under terms that allowed it to continue development on their own (it appears DRI had no interest on the 68k). The resulting OS was called TOS by Atari, and was the operating system for the Atari ST.
Since TOS was based on GEM/1 and Atari was never sued directly they did not have to cripple the interface as DRI did. Development of GEM at Atari took it along other paths than the PC versions. By the 1990s GEM included 24-bit color support, configurable window elements, scalable fonts, preemptive multitasking via a kernel based on UNIX, called MiNT (MiNT is Not TOS), and a host of other features.
SCO Group have released the source to GEM under the GNU licence and the development of GEM for PC is continued as OpenGEM and FreeGEM. It also has been ported to the Atari ST again to be used in the free TOS clone EmuTOS.
The "full" GEM system consisted of three main parts:
The GEM VDI was the core graphics system of the overall GEM engine. It was responsible for "low level" drawing in the form of "draw line from here to here". VDI included a resolution and coordinate independent set of vector drawing instructions which were called from applications through a fairly simple interface. TVDI also included environment information (state, or context), current color, line thickness, output device, etc.
These commands were then examined by GDOS, whose task it was to send the commands to the proper driver for actual rendering. For instance, if a particular GEM VDI environment was connected to the screen, the VDI instructions were then routed to the screen driver for drawing. Simply changing the environment to point to the printer was all that was needed (in theory) to print, dramatically reducing the developer workload (they formerly had to do printing "by hand" in all applications). GDOS was also responsible for loading up the drivers and any requested fonts when GEM was first loaded.
One major advantage the VDI provided over the Macintosh was the way multiple devices and contexts were handled. In the Mac such information was stored in memory inside the application. This resulted in serious problems when attempting to make the Mac handle pre-emptive multitasking, as the drawing layer (QuickDraw) needed to have direct memory access into all programs. In GEM VDI however, such information was stored in the device itself, with GDOS creating "virtual devices" for every context - each window for instance. This advantage remained largely theoretical however, as the multitasking versions of GEM were never officially released.
The GEM AES provided the window system, window manager, UI style and other GUI elements (widgets). For performance reasons, many of the GUI widgets were actually drawn using character graphics. Compared to the Macintosh, AES provided a rather spartan look and the system shipped with a single monospaced font.
The AES performs its operations by calling the VDI, but in a more general sense the two parts of GEM were often completely separated in applications. Applications typically called AES commands to set up a new window, with the rest of the application using VDI calls to actually draw into that window.
The GEM Desktop was an application program that used AES to provide a file manager and launcher, the traditional "desktop" environment that users had come to expect from the Macintosh. Unlike the Macintosh, the GEM Desktop was based on top of DOS (MS-DOS or DR DOS+ on the PC, TOS on the Atari), and as a result the actual display was cluttered with computer-like items including path names and wildcards. In general GEM was much more "geeky" than the Mac, but simply running a usable shell on DOS was a huge achievement on its own.